Let's Push Thrilling Multiplayer Action

with Luke Mathews - Senior Cinematic Artist

 

I started off as a YouTube content creator, making fan made trailers for Battlefield 4 from my bedroom in New Zealand. I was a massive fan of the franchise from Battlefield 1942 onward, constantly inspired by DICE's trailers. Luckily I had amazing friends and a supportive Battlefield community who helped me bring my video ideas to life by playing alongside me. 

This led to getting contacted by the DICE Media Team with an opportunity to fly to Stockholm to help with some internal content for an upcoming project. That project was what we now know as Battlefield 1 - my absolute dream becoming reality! I somehow managed to trick them into thinking I was worth keeping, they flew me out again for a 6 month contract that led to a full time role in the team as a video editor, cinematic artist, and gameplay capture artist. 

Nine years and five games later, I am still living the dream and working with people who genuinely care, that’s what I love about DICE. It’s always been the people that make it special.

I get to work with so many people in different disciplines across the game when creating trailers so I really get to see first hand how passionate everyone is about their respective areas, and how everyone across Battlefield Studios genuinely wants to build the best Battlefield together. From the smallest detail on a rifle - to the large backdrop landscapes - someone is there trying to make the best version of their thing. I will never stop learning new things in my job and I am surrounded by the best to learn from!

 

In my role, I need to tick two boxes;

1: Show our players and community what's new and fun in the world we are creating.

2: Do justice to all the hard work that everyone across Battlefield Studios put in for the players, be it in external trailers or internal early development content. 

To do that, I play a lot of Battlefield. But - much like many in the media team - I am a Battlefield fan to my core. I know what's been done before, what's fresh, what's exciting, and most importantly, all the different ways players can find the fun. That's what guides me and I'm stoked I get to bring these trailers to life.

Trailer work typically comes at the tail end of the development cycle, but we don’t have the luxury of waiting as our deadlines often land right alongside the game content being finalized. That means staying closely connected to what’s coming, understanding the evolving plans and making sure we execute at the right moment in the right way. I also get to be very creative, but the final experience for the viewer is always the north star. If something doesn’t serve the edit - whether in tone, rhythm, clarity, or purpose - it gets cut. That mindset has also helped me grow a lot, whether it’s directing motion capture shoots with stunt actors, capturing gameplay, working in-engine on camera animation, lighting, and VFX, or leading and editing full trailers for games I genuinely can’t wait to play.

From making shots showcasing the evolution of Stormtroopers for the intro to the Star Wars: Battlefront 2 Gameplay Reveal Trailer, capturing gameplay in the Sinai Desert of biplanes, an armored train, soldiers and an army of horses surrounding a tank for the Battlefield 1 Gameplay Reveal Trailer, to putting all the skills I've learned over the years into an action packed trailer for the Battlefield 6 Multiplayer Gameplay Trailer - I truly have stuck gold with what I do and the team I get to do it with every day.

My role allows me to live my dream to be honest - and I am excited to jump in Battlefield 6 and play with all my mates, but I equally can't wait to see how people react to future content. We are at the beginning of an amazing journey for Battlefield - and I'm here for it!

 
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