Take a unique peak behind the scenes and see how DICE created the levels in Star Wars Battlefront. Photogrammetry has started to gain steam within the games industry in recent years. At DICE, this technique was first used on Battlefield 4 and then fully embraced as a technology and workflow for Star Wars Battlefront. This GDC 2016 talk from Kenneth Brown (Technical Art Director) and Andrew Hamilton (Art Director) covers how DICE developed the process to capture props from the Star Wars films to generate assets for Star Wars Battlefront.

In addition to the presentation Andrew Hamilton has created videos showing how the environments were captured and created. Click on the topics to watch the videos.