We are DICE Los Angeles

Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate with gamers. At DICE LA, you will be empowered to have a creative stake in everything you do. We have a flat creative hierarchy where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.

We want this to be the studio where you do the best work of your career.

We are looking for wildly creative applicants who have a strong passion for games, great social and communication skills as well as a positive, team player mentality.

 

Responsibilities:

  • Work closely with stakeholders to understand and define UX goals for new and evolving features
  • Independently design solutions: concepts, wireframes, and prototypes while iterating based on your research, team feedback, and user feedback
  • Create process flows, wireframes, and visual design mockups to effectively conceptualize and communicate detailed interaction behaviors for multiple environments and audiences
  • Communicate designs and drive alignment with teammates and stakeholders from concept to final
  • Document and drive awareness of UX standards
  • Push to improve UX design workflow processes
  • Use objective and subjective data to identify opportunities for improvement
  • Conduct heuristic evaluations and work with other stakeholders to address usability issues

 

Requirements:

  • A minimum of one shipped title as a UI/UX designer; AAA, FPS and live service experience is a plus
  • 3+ years of experience in UI/UX design in multiplayer or co-op titles
  • Passion for games and user-centered design and a fascination for understanding how users experience a product
  • Ability to work autonomously and think proactively
  • Creative and flexible when faced with constraints
  • Editor experience (with engines such as Frostbite or Unreal)
  • Proficiency with visual scripting tools or scripting languages
  • Excellent communication skills; both written and verbal
  • Advanced knowledge of digital tools for creating UX and IxD deliverables

Valuable additional skills:

  • A gamer with excellent understanding of how Meta-games are structured and designed
  • Degree in Interaction Design, Psychology, Human Factors, Industrial Engineering or related HCI discipline
  • Proficiency in user experience design tools (Adobe Creative Suite, Adobe Experience Design, Axure, Omnigraffle,)
  • Strong creative problem solver that challenges the status quo
  • Continuously learning, and seeking opportunities to improve